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 Post subject: simple free market modeling to determine prices in a game
PostPosted: Sun, 28 Nov 2010 22:25:28 UTC 
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Joined: Sun, 28 Nov 2010 22:11:49 UTC
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Hi, I'm new to these forums, and I signed up specifically because I sometimes run across problems where I have no clue where to begin. I recently graduate college with a degree in engineering systems design, and for fun in between jobs, I am currently building a php based website game. As part of this game, I would like to develop a free market system for players to buy and sell resources. As part of my education (which was highly structured and did not allow much choice in regards to what I could take), I took a single economics class. Developing a simple free market system appears similar to solving simple supply and demand equations, however I do not know exactly how to develop a variable model for this application. I would imagine I would need to set starting prices for the virtual goods, and keep a running database of what is available on the market to adjust supply and demand variables to set the prices while solving simultaneous linear equations.

Does anyone have any ideas on how to point me in the right direction? I do not mind thinking about this problem, but all of my resource textbooks are specifically engineering and I was not allowed to keep my economics textbook, as it did not directly pertain to engineering. I appreciate any tips on where I should start. Thank you in advance for your time and assistance.


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PostPosted: Tue, 30 Nov 2010 22:31:53 UTC 
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Joined: Wed, 11 Nov 2009 21:45:15 UTC
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Why do you not just make a simle auction system like they use in Hattrick?

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Rud Faden


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PostPosted: Wed, 1 Dec 2010 06:19:26 UTC 
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Sometimes I overthink things. Thanks for your tip.


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